Album artwork, designed by me
over(analyzed) is my second studio album as part of my solo project moss vacation. It focuses on themes of love, loss, and overanalyzing my natural emotional processes to create art.
Across 10 tracks I use guitar, bass, synths, drums, field recordings, and my vocals to craft a natural, yet digitized and modern sound palette.
Artwork for first single Get Your Light, designed by me
Artwork for second single Strangle Me, designed by me
Ingame screenshot
Church modeled and textured by me
The bell, the main mechanic
Bloodnoise is a game I made with my partner for the NOISE JAM 3 game jam. It's playable here! Made in the Godot engine over the course of about 3 weeks, the game employs custom shaders to scan the environment using sounds. Bell in hand, players will unveil puzzles and secrets to escape the nightmare. All code, assets, and music were made without AI.
I create algorithmic art with TouchDesigner for projection mapping, online promotional material, and interactive experiences for venues. These pieces have lead to success on TikTok and elevated the shows I've been a part of with custom artwork.